![]() ![]() ![]() ![]() The collaboration, in the end, was essential for the production of CDs. The company derived the project, with Kutaragi to the head, to Sony Music not to be responsible for the unpredictable consequences of the bet. However, Kutaragi's obstinacy caused the company to move forward. Sony's dome, reluctant from the outset to enter the video game market, was intended to end the adventure here. The video game giant, however, broke with the Japanese technology, then neophyte in The industry because it felt that it was too much in the control and benefits derived from the sale of CD games. It all started with a broken contract with Nintendo at the end of the decade of Nintendo agreed with Sony, in the late s, to develop for its successful Super Nintendo an appendix to incorporate games on CD, in addition to the traditional cartridge. ![]()
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